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VIDEOGAME REVIEW: Eerie follow-up a solid, if flawed, adventure
Monday February 17, 2003
By WILLIAM SCHIFFMANN Associated Press Writer
``Devil May Cry'' was a backbreaker.
When it was released back in 2001, it seemed designed to bring
even the best gamers to their knees, fingers smoking and brain
fried by the effort to defeat a game that was amazingly hard to
beat.
Now we have ``Devil May Cry 2,'' from Capcom for the PlayStation
2. Another demoralizing assault on the senses?
Not a chance. Capcom has taken much of the oomph out of the
earlier version, producing a kinder, gentler DMC with much of the
sting taken out of Dante's quest.
This time, there's also a second character, Lucia. While Dante
dispatches demons with a huge sword or twin .45s dubbed Ebony and
Ivory, Lucia uses a variety of knives to wreak havoc in a shorter
version of Dante's travails.
The guns, Dante's backup weapons, are great fun to use. You can
shoot demons into the air and hold them there while you riddle them
with bullets. However, using the sword is just as deadly and a lot
faster one or two swipes as opposed to 10-15 seconds of gunfire
to kill the same demon.
Pickup weapons, including an amazingly effective rocket
launcher, are a lot more fun.
If you're a survivor of the first game, you'll be stunned at how
easy it is to blast through the first few missions. There are some
tough spots, but they're difficult mainly because of puzzles that
need solving, not because your enemies are so formidable.
In fact, the swarms of demons and monsters often thoughtfully
wait their turn while you chop them up one by one.
Speaking of being chopped up, that fate should befall the
designers whose task was arranging camera angles. In many cases
they're just impossible to deal with. Since there is no way to
adjust your view, you find yourself moving to a spot where you can
actually see. At times, the camera zooms out for no apparent
reason, turning Dante into a sword-swinging ant.
Some bosses are daunting, it's true. Dante has a number of
tricks he can call on to best them, including powered-up ``devil''
abilities which you will need to solve certain problems impeding
your progress.
For instance, without the ``run'' upgrade, you won't be able to
get through a gate before it closes. With that boost, it's a piece
of cake. Also available to aid your efforts are a variety of
power-ups which serve such purposes as restoring health or your
``devil'' gauge.
There are also a lot of hidden or hard-to-reach goodies
scattered throughout the game, so take a whack at whatever you
find; there might be something you will need inside a concealed
room.
Graphics get a B. They're an improvement over the original.
Dante must roam through vast deserted cities and subterranean
tunnels, across rooftops and around vast halls. Details are nicely
drawn, although the palate seems restricted and the colors muted
and dull.
Sound gets a C. The battle music isn't conducive to combat. The
background score is appealing, but weapons sounds aren't as
exciting as they could be and the voice acting leaves me
unimpressed.
Control is another C. There is no way to design your own
controller layout. It's not hard to utilize weapon attacks, but the
often bizarre camera angles take much of the fun out of the game.
``Devil May Cry 2'' gets a C+. It's not bad. It's just not up to
the level of the first version and in the world of videogames, if
you're not moving ahead, you're falling behind. Fix the camera and
ratchet up the difficult a half turn and ``Devil May Cry 3'' will
be a winner.
``Devil May Cry 2'' is rated M, for ages 17 and up.
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On the Net:
www.capcom.com
(Copyright 2003 by The Associated Press. All Rights Reserved.)
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